Harry Potter and the Philosopher's Stone is the game adapted from the first book
of the Harry Potter Series. Game; GameBoy was released for PlayStation and PC
in 2001 and for PlayStation2 and Xbox in 2003.

The story of the game is largely parallel to the book and the movie. The only
playable character is Harry Potter, who is also the main character. The game was
generally not admired and criticized especially for its playability and poor graphics.

 

     
 

Harry Potter and the Philosopher's Stone video game


summary:

The cutscene at the start of the game begins by presenting the giant Hagrid
coming to drop off Harry Potter, a surviving orphan, at his uncle and aunt, the
Dursleys, where he will spend the next eleven years before discovering that he
possesses magical powers and 'he is invited to attend Hogwarts College, the
School of Witchcraft.

A slide show, in the form of an old album of images with a musical background
and black and white illustrations, accompanies a narration by Daniel Gall. On
PlayStation 2 the intro story is in animated form.

The player therefore enters Hogwarts in the guise of a Harry Potter still new to
witchcraft. The first game is in a way a year of learning during which the character
gradually discovers the functioning of the school, the spells that will allow him to
progress in the adventure by participating in the lessons. Throughout the game,
the player is guided in their progress by the other characters in the story (notably
Ron Weasley and Hermione Granger). He is also guided by the teachers who will
each test their spells skills through practical exercises.

J. K. Rowling involvement:

Regular creative meetings are held between a few game developers, employees
of Warner Bros. and JK Rowling . During these meetings, demos of the game are

presented to the author, who has little background in the field of games. video
game . Rowling is nevertheless very involved in the development. She thus
supervises the production by giving recommendations and by validating or not the
ideas of the creative team . For example, she ensures that the games will not
include nd notes certain details positively and others more negatively .

She is also ready to extend its lore for the needs of the game, especially at the
level of interactions, meetings or adventures that are missing or insufficiently
detailed in the original story for a video game adaptation. Rowling gives some
various indications, in particular on the geography and the architecture of the
castle, spells, enemy creatures. Which do not appear in her books and which will
appear only in these video games , just as she writes for the occasion the short
biographies for all the cards of famous wizards and witches created for the games
(identical in their design for the PC, PS1 and Game Boy Advance versions;
different for the Game Boy Color version). Guy Miller, through his closeness to
Rowling and his knowledge, becomes the main point of reference to ensure that
the elements developed correspond to the author's expectations .


Versions:

The development of the PlayStation 2 (PS2) version of the first episode is finally
put aside after six months of work, since it was decided in the middle of the year,
out of too much ambition and lack of time, that the elements already created
would rather be transferred to the adaptation of the second opus, The Chamber of
Secrets, scheduled for the end of the year 2002. The PS2 version of the School of
Wizards will not be released until December 11, 2003, a year later. the PS2
version of The Chamber of Secrets10.

For the timely adaptations of the first episode of the franchise, the studios are
therefore focusing on the PlayStation (PS1), PC, Game Boy Color (GBC) and
Game Boy Advance (GBA) versions, with their partners Argonaut Games and
KnowWonder, by ensuring that all these versions are "standardized" in their spirit
and include the same artistic universe (under the direction of John Miles to whom
images of the shooting of the film are regularly transmitted).

This makes it possible to ensure that some key settings (such as the Great Hall,
the Gryffindor common room or the quidditch pitch) are similar in each of the
versions. The GBC version nevertheless has the particularity of being developed
in the form of an RPG.

Many other elements are common to all versions, such as magic lessons, which

allow the character to acquire power and skills that will be used in the adventure.
There are also items to pick up on the course, such as Bertie Crochue's surprise
dragees (a bargaining chip in the PS1 and PC versions while they restore energy
on the GBA and GBC versions) and collectible famous wizards and witches cards
(which can be useful for fights on GBC).

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